Noted game designers Jenova Chen, Kim Swift, Heather Kelley, and Erin Robinson presented concepts around the topic of “Real-World Permadeath” during this year’s Game Design Challenge at Game Developers Conference, with Chen’s HeavenVille taking the audience-determined top prize — a bottle of Jameson whiskey. The terms of the challenge demanded the designers present pitches for games that in some way involve the actual permanent death of a real human being. No further requirements were established. …
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